![]() So once we know how to use snapshots in RetroArch will be able to create save points in most of our computer and console emulators. RetroArch allows you to run a whole range of different emulation packages from within a single emulation application. If you’ve been following my videos on how to set up emulators on both computers and android devices you’ll know that the majority of emulation is done using RetroArch. For example, you might bookmark the start of each level so when you next play the game you can pick your favourite level without having to play through the rest to get there. By saving state after you’ve completed a certain section of your game you create a new starting point that you can return to rather than having to go right back to the start of the game.īy creating multiple save state points you can even bookmark particular points in a game. The upshot of this is that you can save any game at any point and then return to that point any time you want. It can then save this file to your hard disk and then reload it at a later time to take the software emulated game console straight back to exactly the same point when you clicked the save state button. Saving StateĪs the emulator models the game console processor, memory, support chips, controller interface and everything else in software it’s able to package all of this modelled data into a file which takes a snapshot of the complete state of the gaming console at a particular point in time. Or you can even rewind the gameplay that you’ve just played.īut the best feature for helping you get to deeper levels of the game is the save state feature. It can make the console run at half speed. This allows the emulator to take complete control over every aspect of the game console. Everything the console does and everything that is needed to run the console is modelled using data inside the emulation software. This was the only way of progressing.Įmulators work by building a complete gaming console inside software. You’d naturally play each game enough to get good at it. When we owned and played these retro consoles, generally, you only had a few games. So, this is where emulation has a big advantage over the original hardware. You know that there are some fantastic game screens to get to, but you just can’t afford to spend endless hours honing your skills to get there. You never quite have the time to master the title. But if like me, you’re just an occasional retro gamer, it’s very easy to end up playing level I over and over again. Games that you will come back to play on a regular basis. Almost every game you’ve ever come across and thousands you’ve never heard of are all there waiting for you to play them.įrom all this choice you will inevitably find a few favourites. That is why I just made a basic post instead of using the "Technical Support" flare.One of the great features of using emulation for your retro gaming is that you have instant access to thousands and thousands of great games. ![]() This is starting to look like something I should submit a bug report for.īTW, sorry about not making an actual support request. It is like there is something wrong with the main RA binary, but the cores are fine. ![]() Removing the sdmc: from the beginning of the path also turned out the same way as above.I kept my RA 1.12.0 install intact and just changed retroarch-salamander.cfg back to the original state.After loading a core (mgba) for the first time, retroarch-salamander.cfg contains libretro_path = "/retroarch/cores/mgba_libretro_libnx.nro".Save states were not available at that point. Until a core is loaded for the first time, retroarch/retroarch-salamander.cfg contains libretro_path = "sdmc:/switch/retroarch_switch.nro".I also had logs enabled, but they weren't very eventful. ![]() A core just has to be manually loaded once after making a fresh install. After that, the fix persisted across restarts.įurther testing revealed that running "Update Core Info Files" doesn't make a difference here. It wasn't until I manually loaded a core before save states worked. Running "Update Core Info Files" didn't work after restarting RA, however. Sure enough, the "Core Information" menu was missing when I loaded a game. I changed back to a fresh install of RA 1.12.0 today and added some GBA games. Now that I am not severely sleep deprived, I took the time to take a another look at this situation.
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