Test it, hit a friend naked, or spawn a thrall and test on him with and without armor.įor reference, boss mobs in Conan Exiles dont have a lot of armor, but have a lot of HP. Most enemies have a 3 chance of dropping a Mod when slain, give or take. Damage/Attack speed runes are all underpowered as their maximal value is like 20-40 compared to say AP which can max out to 80+ with. I for sure can tell the difference, try using a blundt damage kit on your steel truncheron, helps a lot. However all I know is that for runes, the best damage rune is likely still crit damage as it's completely overpowered compared to say crit chance runes which only amount to 20 and can be gotten from items easily. If this wasnt the case why is there different ones in the fist place? In my opinion this is the exact reason Funcom have implemented different weapon mods, they all have a use specific for them. So the choice isn`t really hard, base damage on weapon is far superior on mobs/bosses, generally in pve. Now remove a armor piece and see what damage reduction you get from going from 100 to 90 armor, not a lot i promise you. Make sure you understand these upcoming changes to ESO Armor Weights and PassivesCheck out the Ultimate Armor Guide For More Tips. Now if a boss have 100 armor the damage reduction from armor would be much less, i dont remember but its easily checked in-game, put on some light armor and see if you have around 100 armor and what damage reduction you get, i guess arround 10% damage reduction. Causes three stars to fall when the wearer takes damage Doubles the duration of the wearers invincibility after they take damage, from 0.67 to 1.33 seconds : Stinger Necklace + ( ) Increases armor penetration by 5 Releases up to three bees that attack nearby enemies and grants the Honey buff for 5 seconds when the wearer takes damage. If you have no other sources of Critical Strike Chance, then you would just add this to your base crit (5) for a total of 10 chance to Critically Strike on Melee attacks. This is not bad, and thats why in pvp the spiked will shine. Example: If you have a weapon with '+5 Melee Critical Strike Chance', then you increase your chance to get a Critical Strike by 5. This means that 10% armor pen would give you 7,5% more dps on that target ok? In Pvp this will make a huge difference, 800 armor give you 75% damage reduction right? This means you will get 10% of this gone, down to 90 armor, do you really think that will show on any damage what so ever? I dont understand this really, what do you need armor pen for on a boss that have only 100 armor? Shin Sash: Crafted at the Tinkerers Workshop. 100 damage - 25 reduction from armor 75 damage which crits and deals 150 damage. For pve and what u seek to do (killing bosses) id go for spiked fitting… more pen means easier dmg.
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